Microsoft’s new IP developed by PlatinumGames, Scalebound, has been cancelled. If you saw my blog last week on gaming in 2017, you’ll recall that I considered Scalebound to be a “boom or bust” game. I didn’t mean that literally.
As much as we love our established IPs, it’s always nice to have intriguing new IPs enter the conversation. When Scalebound was announced at E3 2014, it looked badass. You’re a dragon soldier kicking ass to some sick beats with your pet dragon; that’s pretty damn awesome. Scalebound had some real potential, particularly when it was announced that the game would have four player co-op. My concerns with the game didn’t come until we saw it again at Gamescom 2015.
While the game definitely had potential to be really fun and it looked excellent visually, there was definitely a level of skepticism raised once we saw the actual gameplay. The combat was consistent with previous PlatinumGames titles; it’s all hack and slash combos. While those games can be fun, I have personally found previous titles from PlatinumGames to rapidly become repetitive and boring to play. While the scale definitely seemed large for console and I had frame rate concerns for it, I was fairly interested to see how it would perform on PC through Games for Windows Live. But alas, I guess this one ended up in the bust column. That’s too bad.