After a premature release earlier in the week, today was the official reveal of Star Wars: Battlefront 2.
At Star Wars Celebration, EA held a panel dedicated completely to the reveal of Battlefront 2. As it turns out, the trailer from earlier in the week wasn’t the full trailer so at least we got something new to look at today. Today we learned more of the specific details about Battlefront 2 and I would definitely consider it encouraging… since we’re getting back all of the stuff that shouldn’t have been removed from the series in the first place.
As everyone already knew, Battlefront 2 will feature a single player campaign. The single player campaign, which is being created by Motive Studios and will be a canon story, will feature at least three playable characters stretching across the time between Return of the Jedi and The Force Awakens. Iden Versio, the commander of an elite special forces unit called Inferno Squad, will lead a story from the perspective of the Empire in the immediate aftermath of the second Death Star’s destruction. You’ll be able to learn more about Inferno Squad in Christie Golden’s tie-in novel Star Wars Battlefront II: Inferno Squad, which releases in July. Both Luke Skywalker and Kylo Ren will also be playable in the single player campaign.
One of the most missed game modes from the original Battlefront was definitely the galactic conquest mode. In galactic conquest, you literally just went planet to planet conquering the galaxy. In Battlefront 2, there will be something called planetary engagements. I don’t know if that’s going to be similar to galactic conquest or not, but it’ll definitely be something to look out for.
But with Battlefront, the most important part of the game is the multiplayer. First and foremost, all three movie eras will be in the game. It’s ridiculous that this has to be considered a new feature when it was subtracted from the last game but it is what it is. Once again, Battlefront will take to the Clone Wars. Watch those wrist rockets.
Battlefront 2 will also be reintroducing the class system to the game. Instead of customizing your soldier like you would in Call of Duty, you’ll be able to play as an Officer, Assault, Specialist or Heavy character. All of these classes, and even your Heroes, will be upgradable through a progression system. It’s an interesting idea and we’ll see how it plays out. In terms of the gameplay, this is probably the best change. Removing the class system just didn’t work right at all in the last game and it’s best to just go back to the basics.
Space battles will be making their return to Battlefront as well. Space battles will feature 24 players as opposed to the 40 player count in regular multiplayer modes. Look, space battles are badass and the series is literally about wars in the stars. I’m not sure how you could even make a competitive Star Wars game without them but EA found a way. Either way, they’re back.
As it relates to the usual EA shenanigans, it’s looking up. Battlefront 2 does have pre order incentives. Pre ordering any edition of the game will give you themed skins for The Last Jedi heroes (Rey, Kylo Ren, etc.). If you pre order the deluxe edition of the game you’ll get three days early access and some other items in the game. Pre order bonuses are a fight that’ll never be won but season passes are not. For the time being, there is currently no season pass being offered for Battlefront 2. The fact that you needed to buy the season pass for the last game just to have enough content to maybe justify a full game was a serious problem and season passes suck. Just release a full game and worry about adding DLC later. If it’s actually gone, that’s a good thing.
It’s still early and we’ll see how things look as we get closer to the release date. I’m not letting this game get overhyped again. For the time being, Battlefront 2 looks like the game that we were supposed to get two years ago.
Battlefront 2 will release on Xbox One, Playstation 4 and PC on November 17, 2017.